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authorPtolemy <ptolemy@lindenlab.com>2020-08-16 14:16:17 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-08-16 14:23:03 -0700
commit31924129227eb28bae6949e4b2b8fd6d5cffed61 (patch)
tree9243e688b9887f6f3ace73264d4ea8fdc682afbd /indra/newview/app_settings
parent8189c900d840705255ee8c4ae9acbcd9d31c16e0 (diff)
SL-13465 Partially restore atmospheric effects for the moon.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonF.glsl9
2 files changed, 21 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 80f232948a..4fac46fdfb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -45,6 +45,12 @@ uniform float blend_factor; // interp factor between moon A/B
VARYING vec2 vary_texcoord0;
vec3 srgb_to_linear(vec3 c);
+
+vec3 getAdditiveColor();
+
+/// Soft clips the light with a gamma correction
+vec3 scaleSoftClip(vec3 light);
+
void main()
{
vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -65,6 +71,12 @@ void main()
//c.rgb *= moonlight_color.rgb;
+ // Partial atmospherics calculation
+ vec3 ac = getAdditiveColor();
+ c.rgb += ac;
+
+ c.rgb = scaleSoftClip(c.rgb);
+
frag_data[0] = vec4(c.rgb, c.a);
frag_data[1] = vec4(0.0);
frag_data[2] = vec4(0.0f);
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
index 24f3992e32..310bb15fdf 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
@@ -44,6 +44,9 @@ uniform sampler2D altDiffuseMap;
uniform float blend_factor; // interp factor between moon A/B
VARYING vec2 vary_texcoord0;
+vec3 getAdditiveColor();
+vec3 scaleSoftClip(vec3 light);
+
void main()
{
vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -59,6 +62,12 @@ void main()
c.rgb = pow(c.rgb, exp);
//c.rgb *= moonlight_color.rgb;
+ // Partial atmospherics calculation
+ vec3 ac = getAdditiveColor();
+ c.rgb += ac;
+
+ c.rgb = scaleSoftClip(c.rgb);
+
frag_color = vec4(c.rgb, c.a);
}