diff options
| author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-07-18 20:09:18 +0300 | 
|---|---|---|
| committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-07-18 20:09:18 +0300 | 
| commit | eebbda288d9ba4f8f3061c05ff5eb2d7b0d1cb35 (patch) | |
| tree | 5bf0a798040a6b992fb1acad0f6a20416348c0c1 /indra/newview/app_settings/shaders | |
| parent | 1c4dbc64abc7ff176b5dcbbc64d0454968efad74 (diff) | |
Backed out changeset: 5fe5ad059c05
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 1 insertions, 46 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 7e83389f6e..3c026796c8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -26,13 +26,6 @@  uniform mat3 normal_matrix;  uniform mat4 texture_matrix0;  uniform mat4 modelview_projection_matrix; -uniform bool invert_tex_y = false; -const mat4 invTexM = mat4( -  1, 0, 0, 0, -  0,-1, 0, 0, -  0, 0, 1, 0, -  0, 0, 0, 1 -);   ATTRIBUTE vec3 position;  ATTRIBUTE vec4 diffuse_color; @@ -51,10 +44,6 @@ void main()  	//transform vertex  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);   	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -  if(invert_tex_y)  -	{ -		vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; -	}  	passTextureIndex();  	vary_normal = normalize(normal_matrix * normal); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 2595712882..8e899e3e0f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -26,13 +26,6 @@  uniform mat4 texture_matrix0;  uniform mat4 modelview_matrix;  uniform mat4 modelview_projection_matrix; -uniform bool invert_tex_y = false; -const mat4 invTexM = mat4( -  1, 0, 0, 0, -  0,-1, 0, 0, -  0, 0, 1, 0, -  0, 0, 0, 1 -);  ATTRIBUTE vec3 position; @@ -69,10 +62,6 @@ void main()  #endif  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -  if(invert_tex_y)  -	{ -		vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; -	}  	calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index a8efcd9857..fc20d3270e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -26,14 +26,6 @@  uniform mat4 texture_matrix0;  uniform mat4 modelview_matrix;  uniform mat4 modelview_projection_matrix; - -uniform bool invert_tex_y = false; -const mat4 invTexM = mat4( -  1, 0, 0, 0, -  0,-1, 0, 0, -  0, 0, 1, 0, -  0, 0, 0, 1 -);  ATTRIBUTE vec3 position;  void passTextureIndex(); @@ -57,11 +49,6 @@ void main()  	vec4 pos = (modelview_matrix * vert);  	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -   -  if(invert_tex_y)  -	{ -		vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; -	}  	calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index c744dc1397..37a20383e2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -27,13 +27,6 @@ uniform mat3 normal_matrix;  uniform mat4 texture_matrix0;  uniform mat4 modelview_matrix;  uniform mat4 modelview_projection_matrix; -uniform bool invert_tex_y = false; -const mat4 invTexM = mat4( -  1, 0, 0, 0, -  0,-1, 0, 0, -  0, 0, 1, 0, -  0, 0, 0, 1 -);   ATTRIBUTE vec3 position;  void passTextureIndex(); @@ -58,10 +51,7 @@ void main()  	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; -	if(invert_tex_y)  -	{ -		vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; -	} +	  	vec3 norm = normalize(normal_matrix * normal); | 
