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authorruslantproductengine <ruslantproductengine@lindenlab.com>2016-07-18 20:09:18 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2016-07-18 20:09:18 +0300
commiteebbda288d9ba4f8f3061c05ff5eb2d7b0d1cb35 (patch)
tree5bf0a798040a6b992fb1acad0f6a20416348c0c1
parent1c4dbc64abc7ff176b5dcbbc64d0454968efad74 (diff)
Backed out changeset: 5fe5ad059c05
-rw-r--r--indra/llrender/llglslshader.cpp22
-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llrender.cpp8
-rw-r--r--indra/llrender/llrender.h1
-rw-r--r--indra/llrender/llshadermgr.cpp1
-rw-r--r--indra/llrender/llshadermgr.h3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl12
-rw-r--r--indra/newview/lldrawpool.cpp45
11 files changed, 2 insertions, 126 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 2554ccdbe4..58c1186a3e 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1274,28 +1274,6 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
}
}
-void LLGLSLShader::uniform1b(U32 index, GLboolean x)
-{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- if (iter == mValue.end() || iter->second.mV[0] != x)
- {
- glUniform1iARB(mUniform[index], x);
- mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f);
- }
- }
- }
-}
-
GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
{
GLint ret = -1;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 8663a5a5ff..0746e8760a 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -125,7 +125,6 @@ public:
void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
- void uniform1b(U32 index, GLboolean b);
void setMinimumAlpha(F32 minimum);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index b5ed67f66a..69420dd0bb 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1466,14 +1466,6 @@ U32 LLRender::getMatrixMode()
return mMatrixMode;
}
-void LLRender::setInverseTexCoordByY(bool v)
-{
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader)
- {
- shader->uniform1b(LLShaderMgr::INVERSE_TEX_Y, v);
- }
-}
void LLRender::loadIdentity()
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 4c3547f8e4..a67fb8da52 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -355,7 +355,6 @@ public:
void multMatrix(const GLfloat* m);
void matrixMode(U32 mode);
U32 getMatrixMode();
- void setInverseTexCoordByY(bool v);
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 7d857c6930..55f0791174 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1190,7 +1190,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
- mReservedUniforms.push_back("invert_tex_y");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 50b7c8b9d9..394b38f832 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -215,8 +215,7 @@ public:
TERRAIN_ALPHARAMP,
SHINY_ORIGIN,
- DISPLAY_GAMMA,
- INVERSE_TEX_Y,
+DISPLAY_GAMMA,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 7e83389f6e..3c026796c8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -26,13 +26,6 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
@@ -51,10 +44,6 @@ void main()
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 2595712882..8e899e3e0f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -26,13 +26,6 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
@@ -69,10 +62,6 @@ void main()
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
index a8efcd9857..fc20d3270e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -26,14 +26,6 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
void passTextureIndex();
@@ -57,11 +49,6 @@ void main()
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index c744dc1397..37a20383e2 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -27,13 +27,6 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
void passTextureIndex();
@@ -58,10 +51,7 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
+
vec3 norm = normalize(normal_matrix * normal);
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index a6cf917cbd..f74164aea6 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -473,10 +473,6 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
if (params.mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- if (LLViewerTexture::MEDIA_TEXTURE == params.mTextureList[i]->getType())
- {
- gGL.setInverseTexCoordByY(true);
- }
}
}
}
@@ -486,54 +482,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
params.mTexture->addTextureStats(params.mVSize);
gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
-
- if (!gPipeline.mVertexShadersEnabled)
- {
- if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !params.mTextureMatrix)
- {
- static const float fIdntInvY[] = {
- 1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
-
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*)fIdntInvY);
- gPipeline.mTextureMatrixOps++;
-
- tex_setup = true;
- }
- }
- else
- {
- gGL.setInverseTexCoordByY(LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType());
- }
-
if (params.mTextureMatrix)
{
tex_setup = true;
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
-
- if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !gPipeline.mVertexShadersEnabled)
- {
- static const float fIdntInvY[] = {
- 1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
-
- gGL.multMatrix(fIdntInvY);
- gPipeline.mMatrixOpCount++;
- }
-
gPipeline.mTextureMatrixOps++;
-
- tex_setup = true;
}
}
else