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author | Graham Linden <graham@lindenlab.com> | 2019-05-16 08:33:09 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-16 08:33:09 -0700 |
commit | 8d30b644f2a9620e361ead27367e49ce700d318e (patch) | |
tree | 12bcc949564e2c681be16c00b3ee732ab9c8315e /indra/newview/app_settings/shaders | |
parent | 9f9b96580c7632fca739a865005190282fb17881 (diff) |
SL-11195
Adjust ambient clamp up to get closer match to release viewer for existing content.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 7f5ac00963..6c22ef5636 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.2f; + return 0.45f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { |