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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-01 13:10:33 -0400 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-01 13:10:33 -0400 |
commit | ccdcbfeebd10a78cfb67f5324a3eb17a7d76604b (patch) | |
tree | 9543eb9393ea9f20b3199c86c48a5b4fc5b3f5e1 /indra/newview/app_settings/shaders/class3 | |
parent | 497c309a5b148fd86a0e1429343092f0a6ca2e0d (diff) | |
parent | 4ddd9d1fefc3b956e19ef25cfdd199fde352437a (diff) |
Merge branch 'release/2025.03' into release/2025.04
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 1b7b0c1937..349f3b9a67 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -264,11 +264,11 @@ void main() // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect". #ifdef SHORELINE_FADE - fade = max(0,min(1, (pos.z - refPos.z) / 10)) + fade = max(0,min(1, (pos.z - refPos.z) / 10)); #else - fade = 1 * water_mask; + fade = 1; #endif - + fade *= water_mask; distort2 = mix(distort, distort2, min(1, fade * 10)); depth = texture(depthMap, distort2).r; |