diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-05-13 12:10:05 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-05-13 12:10:05 -0700 | 
| commit | 0412bfdd7248e7d5621469085b34dfea9c4589d4 (patch) | |
| tree | 5f42a8d32baaab37e6d821c22342fa8ec28a7a2e /indra/newview/app_settings/shaders/class3/windlight | |
| parent | 5da1f812dc3262b057be66de945454a7c46f1f44 (diff) | |
SL-11149
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl | 15 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/transportF.glsl | 12 | 
2 files changed, 19 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index c0a0d4782d..88dfa8a907 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -37,22 +37,29 @@ uniform vec4 blue_density;  uniform float haze_horizon;  uniform float haze_density;  uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier;  uniform float max_y;  uniform vec4 glow;  uniform float scene_light_strength;  uniform mat3 ssao_effect_mat; +uniform int no_atmo; +uniform float sun_moon_glow_factor;  vec3 scaleSoftClipFrag(vec3 light);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  { -	light *= atten.r; -	light += additive; -	return (2.0 * light); +    if (no_atmo == 1) +    { +        return light; +    } +    light *= atten.r; +    light += additive; +    return light * 2.0;  }  vec3 atmosLighting(vec3 light)  {      return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());  } - diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index e7e56087ab..08eb119510 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -35,10 +35,12 @@ uniform int no_atmo;  vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)  {      if (no_atmo == 1) -	{ +    {          return light;      } -	return (light + additive) * atten * 2.0; +    light *= atten.r; +    light += additive; +    return light * 2.0;  }  vec3 atmosTransport(vec3 light) @@ -48,10 +50,12 @@ vec3 atmosTransport(vec3 light)  vec3 fullbrightAtmosTransport(vec3 light)  { -     return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +    float brightness = dot(light.rgb, vec3(0.33333)); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  { -    return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +    float brightness = dot(light.rgb, vec3(0.33333)); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation());  } | 
