diff options
4 files changed, 21 insertions, 12 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 4ac44feee5..d66983a951 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -22,8 +22,6 @@   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  -  // VARYING param funcs  void setSunlitColor(vec3 v); diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 2683b06e1b..2de708d94b 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -51,11 +51,11 @@ vec3 atmosTransport(vec3 light)  vec3 fullbrightAtmosTransport(vec3 light)  {      float brightness = dot(light.rgb, vec3(0.33333)); -    return atmosTransportFrag(light, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation()); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  {      float brightness = dot(light.rgb, vec3(0.33333)); -    return atmosTransportFrag(light, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation()); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation());  } diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index c0a0d4782d..88dfa8a907 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -37,22 +37,29 @@ uniform vec4 blue_density;  uniform float haze_horizon;  uniform float haze_density;  uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier;  uniform float max_y;  uniform vec4 glow;  uniform float scene_light_strength;  uniform mat3 ssao_effect_mat; +uniform int no_atmo; +uniform float sun_moon_glow_factor;  vec3 scaleSoftClipFrag(vec3 light);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  { -	light *= atten.r; -	light += additive; -	return (2.0 * light); +    if (no_atmo == 1) +    { +        return light; +    } +    light *= atten.r; +    light += additive; +    return light * 2.0;  }  vec3 atmosLighting(vec3 light)  {      return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());  } - diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index e7e56087ab..08eb119510 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -35,10 +35,12 @@ uniform int no_atmo;  vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)  {      if (no_atmo == 1) -	{ +    {          return light;      } -	return (light + additive) * atten * 2.0; +    light *= atten.r; +    light += additive; +    return light * 2.0;  }  vec3 atmosTransport(vec3 light) @@ -48,10 +50,12 @@ vec3 atmosTransport(vec3 light)  vec3 fullbrightAtmosTransport(vec3 light)  { -     return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +    float brightness = dot(light.rgb, vec3(0.33333)); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  { -    return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +    float brightness = dot(light.rgb, vec3(0.33333)); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation());  } | 
