diff options
| author | Oz Linden <oz@lindenlab.com> | 2010-08-30 22:58:56 -0400 |
|---|---|---|
| committer | Oz Linden <oz@lindenlab.com> | 2010-08-30 22:58:56 -0400 |
| commit | b81d5d9285d409f7e7a91eda6694e069a13d40f0 (patch) | |
| tree | d7e21e383002097d42400e73d6dd195ea2bfca05 /indra/newview/app_settings/shaders/class3/lighting | |
| parent | 0d144b0a99a922c844c400a9f56266595a29bc48 (diff) | |
| parent | 598781af080427dec5e19f508e28f435c4304c0f (diff) | |
pull internationalization fixes from faulty split
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index bf5c78f3ea..2b44aedd5a 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -1,8 +1,8 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ */ float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index f129a1517b..329b0c4305 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -1,8 +1,8 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ */ float calcDirectionalLight(vec3 n, vec3 l); |
