diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2010-08-24 20:21:44 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2010-08-24 20:21:44 -0400 |
commit | 598781af080427dec5e19f508e28f435c4304c0f (patch) | |
tree | f18365f3df539724fa4910fd9e4b643ec64c935b /indra/newview/app_settings/shaders/class3/lighting | |
parent | ac544ba22b92f57c4e50c9a8f6338c59a0a6ad06 (diff) |
Update GLSL shader sources to current $LicenseInfo$ standard.
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index bf5c78f3ea..2b44aedd5a 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -1,8 +1,8 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ */ float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 1c5234c450..a54aebb6ad 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -1,8 +1,8 @@ /** * @file sumLightsV.glsl * - * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ */ float calcDirectionalLight(vec3 n, vec3 l); |