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authorPtolemy <ptolemy@lindenlab.com>2022-08-10 14:52:13 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-08-10 14:52:13 -0700
commit9d20e66a0972d1405378a44b779483dad02bcff3 (patch)
treefe78f566896101187ea0a78d47313853d5a24330 /indra/newview/app_settings/shaders/class3/deferred
parent76ed0860e5c6e8a8c911279ea5d42151b5813ea3 (diff)
SL-17763: Cleanup legacy multiSpotLight to use ambiance utility
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl27
1 files changed, 3 insertions, 24 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
index d061b3984e..86235f3b89 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
@@ -119,20 +119,6 @@ vec3 colorized_dot(float x)
return vec3( 0, 0, 1 );
}
-vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
-{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret.rgb = srgb_to_linear(ret.rgb);
-
- vec2 dist = tc-vec2(0.5);
-
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
-
- return ret;
-}
-
vec4 getPosition(vec2 pos_screen);
void main()
@@ -336,7 +322,7 @@ void main()
proj_tc.x > 0.0 &&
proj_tc.y > 0.0)
{
- float amb_da = proj_ambiance;
+ float amb_da = 0;
float lit = 0.0;
if (nl > 0.0)
@@ -351,15 +337,8 @@ void main()
amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
}
- //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
-
- // use unshadowed for consistency between forward and deferred?
- amb_da += (nl*nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
- amb_da *= dist_atten * noise;
- amb_da = min(amb_da, 1.0-lit);
-
- final_color += amb_da*color.rgb*diffuse.rgb*amb_plcol.rgb*amb_plcol.a;
+ amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy );
+ final_color += diffuse.rgb * amb_rgb;
}
if (spec.a > 0.0)