diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl | 27 | 
1 files changed, 3 insertions, 24 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index d061b3984e..86235f3b89 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -119,20 +119,6 @@ vec3 colorized_dot(float x)                   return vec3( 0, 0, 1 );  } -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ -    vec4 ret = texture2DLod(projectionMap, tc, lod); -    ret.rgb = srgb_to_linear(ret.rgb); - -    vec2 dist = tc-vec2(0.5); - -    float d = dot(dist,dist); - -    ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - -    return ret; -} -  vec4 getPosition(vec2 pos_screen);  void main() @@ -336,7 +322,7 @@ void main()              proj_tc.x > 0.0 &&              proj_tc.y > 0.0)          { -            float amb_da = proj_ambiance; +            float amb_da = 0;              float lit = 0.0;              if (nl > 0.0) @@ -351,15 +337,8 @@ void main()                  amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;              } -            //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); -            vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - -            // use unshadowed for consistency between forward and deferred? -            amb_da += (nl*nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; -            amb_da *= dist_atten * noise; -            amb_da = min(amb_da, 1.0-lit); - -            final_color += amb_da*color.rgb*diffuse.rgb*amb_plcol.rgb*amb_plcol.a; +            amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy ); +            final_color += diffuse.rgb * amb_rgb;          }          if (spec.a > 0.0) | 
