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authorRye Cogtail <rye@lindenlab.com>2024-09-27 12:53:32 -0400
committerRye Cogtail <rye@lindenlab.com>2024-09-27 13:23:17 -0400
commit97df406d0010f484ff652ed41780b069d232ad0d (patch)
treec5bb400062679a6ef5aba7e905cf9030aebee992 /indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
parent689ce2b5aaa4efc3663d302fc0d669dc2bd18977 (diff)
Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two shaders that use them
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index bc4d36d10d..e99aa5ace4 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -47,7 +47,6 @@ uniform float near_clip;
uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
-uniform float sun_wash;
uniform int proj_shadow_idx;
uniform float shadow_fade;