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author | Rye Cogtail <rye@lindenlab.com> | 2024-09-27 12:53:32 -0400 |
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committer | Rye Cogtail <rye@lindenlab.com> | 2024-09-27 13:23:17 -0400 |
commit | 97df406d0010f484ff652ed41780b069d232ad0d (patch) | |
tree | c5bb400062679a6ef5aba7e905cf9030aebee992 /indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | |
parent | 689ce2b5aaa4efc3663d302fc0d669dc2bd18977 (diff) |
Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two shaders that use them
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index bc4d36d10d..e99aa5ace4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -47,7 +47,6 @@ uniform float near_clip; uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; |