From 97df406d0010f484ff652ed41780b069d232ad0d Mon Sep 17 00:00:00 2001 From: Rye Cogtail Date: Fri, 27 Sep 2024 12:53:32 -0400 Subject: Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two shaders that use them --- indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl') diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index bc4d36d10d..e99aa5ace4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -47,7 +47,6 @@ uniform float near_clip; uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -- cgit v1.2.3