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authorDave Parks <davep@lindenlab.com>2024-06-14 17:06:07 -0500
committerGitHub <noreply@github.com>2024-06-14 17:06:07 -0500
commit375555012f92c1b836f2d122754f9facd050be62 (patch)
tree4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
parent29130e16bcb8e2062b7168dfbabd826e3d862766 (diff)
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 529d1cba6b..ca88fe7482 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -29,7 +29,6 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
-uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
const float M_PI = 3.14159265;
@@ -38,7 +37,6 @@ const float M_PI = 3.14159265;
uniform sampler2D lightMap;
#endif
-uniform sampler2D depthMap;
uniform sampler2D lightFunc;
uniform float blur_size;