diff options
| author | Dave Parks <davep@lindenlab.com> | 2024-06-14 17:06:07 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-14 17:06:07 -0500 | 
| commit | 375555012f92c1b836f2d122754f9facd050be62 (patch) | |
| tree | 4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/newview/app_settings/shaders/class3/deferred | |
| parent | 29130e16bcb8e2062b7168dfbabd826e3d862766 (diff) | |
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
6 files changed, 0 insertions, 12 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 87977eb28c..7b82aa1a0d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -25,8 +25,6 @@  out vec4 frag_color; -uniform sampler2D normalMap; -  // Inputs  uniform vec3 sun_dir;  uniform vec3 moon_dir; diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index ac3fec23f6..4ed778371f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -27,7 +27,6 @@  out vec4 frag_color; -uniform sampler2D depthMap;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index e419525bd5..6c13757149 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -29,10 +29,8 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect; -uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl  uniform sampler2D lightFunc; -uniform sampler2D depthMap;  uniform vec3 env_mat[3];  uniform float sun_wash; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 529d1cba6b..ca88fe7482 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -29,7 +29,6 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect; -uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl  const float M_PI = 3.14159265; @@ -38,7 +37,6 @@ const float M_PI = 3.14159265;  uniform sampler2D lightMap;  #endif -uniform sampler2D depthMap;  uniform sampler2D     lightFunc;  uniform float blur_size; diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 092b0c3c08..bc4d36d10d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -29,12 +29,9 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl  uniform samplerCube environmentMap;  uniform sampler2D lightMap; -uniform sampler2D projectionMap; // rgba  uniform sampler2D lightFunc;  uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index a5a37d80dd..2bf785e773 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -28,8 +28,6 @@ out vec4 frag_color;  // Inputs  in vec4 vary_fragcoord; -uniform sampler2D normalMap; -  vec4 getPositionWithDepth(vec2 pos_screen, float depth);  float getDepth(vec2 pos_screen); | 
