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author | Graham Linden <graham@lindenlab.com> | 2019-05-07 16:32:34 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-07 16:32:34 -0700 |
commit | 989de25f189276d586d5c7077e505bc697fe4112 (patch) | |
tree | 8994d26f8bb74e818f8d52b09956b60900d1dd04 /indra/newview/app_settings/shaders/class2 | |
parent | d3cf82969a6bf63585eba58d50223fec5e32a502 (diff) |
SL-11086
Re-fix sun/moon glow factor and make it depend on moon brightness.
Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index aaf995af3c..5c29290e47 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -101,7 +101,8 @@ void main() vec4 temp2 = vec4(0.); vec4 blue_weight; vec4 haze_weight; - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + vec4 sunlight = sunlight_color; vec4 light_atten; float dens_mul = density_multiplier; |