diff options
author | Dave Parks <davep@lindenlab.com> | 2023-04-06 22:55:51 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-04-06 22:55:51 -0500 |
commit | 72a0408401e4fa8f22ec8a70584bf90e5f0ccc73 (patch) | |
tree | e507549f0875efd9e7003277d971c4b3fe70f5cc /indra/newview/app_settings/shaders/class2 | |
parent | a6d03d1e98cc5e69d637115a568b242c97dcc475 (diff) |
SL-19538 Back off on sun brightening a bit, remove errant brightening of clouds, and update midday to not be red shifted.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 7f6827b160..14ce33f81f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -141,7 +141,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou // fudge sunlit and amblit to get consistent lighting compared to legacy // midday before PBR was a thing - sunlit = sunlight.rgb * (1.0+sun_up_factor*0.3); + sunlit = sunlight.rgb * (1.0+sun_up_factor*0.2); amblit = tmpAmbient.rgb * 0.25; additive *= vec3(1.0 - combined_haze); |