From 72a0408401e4fa8f22ec8a70584bf90e5f0ccc73 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Apr 2023 22:55:51 -0500 Subject: SL-19538 Back off on sun brightening a bit, remove errant brightening of clouds, and update midday to not be red shifted. --- .../app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class2') diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 7f6827b160..14ce33f81f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -141,7 +141,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou // fudge sunlit and amblit to get consistent lighting compared to legacy // midday before PBR was a thing - sunlit = sunlight.rgb * (1.0+sun_up_factor*0.3); + sunlit = sunlight.rgb * (1.0+sun_up_factor*0.2); amblit = tmpAmbient.rgb * 0.25; additive *= vec3(1.0 - combined_haze); -- cgit v1.3