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authorCosmic Linden <cosmic@lindenlab.com>2023-04-13 11:51:48 -0700
committercosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-04-13 11:55:10 -0700
commit137a21fd99a591ad4a0cb8d322e14bc3c45ce0a0 (patch)
tree1f6597e4da586f695ae24dc591ff6aa06cd94d78 /indra/newview/app_settings/shaders/class2
parent4f7eabee84cc72abc5f1f8af80dd8f71ac7a2f99 (diff)
SL-19592: Fix alpha blend PBR prims on HUD
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index b76443f0f0..d3fa03b02a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -309,7 +309,6 @@ void main()
float a = basecolor.a*vertex_color.a;
- a = 1.0;
color += colorEmissive;
color = linear_to_srgb(color);
frag_color = vec4(color.rgb,a);