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| author | Cosmic Linden <cosmic@lindenlab.com> | 2023-04-13 11:51:48 -0700 | 
|---|---|---|
| committer | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-04-13 11:55:10 -0700 | 
| commit | 137a21fd99a591ad4a0cb8d322e14bc3c45ce0a0 (patch) | |
| tree | 1f6597e4da586f695ae24dc591ff6aa06cd94d78 | |
| parent | 4f7eabee84cc72abc5f1f8af80dd8f71ac7a2f99 (diff) | |
SL-19592: Fix alpha blend PBR prims on HUD
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl | 1 | 
1 files changed, 0 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index b76443f0f0..d3fa03b02a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -309,7 +309,6 @@ void main()      float a = basecolor.a*vertex_color.a; -    a = 1.0;      color += colorEmissive;      color = linear_to_srgb(color);      frag_color = vec4(color.rgb,a); | 
