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authorNat Goodspeed <nat@lindenlab.com>2013-08-02 10:51:11 -0400
committerNat Goodspeed <nat@lindenlab.com>2013-08-02 10:51:11 -0400
commitacda43ed3881eeab60ee9edfdf76ac8eebd723cc (patch)
treef59c0d1a12f7a3b0dc14498a9a0f57e2a8f66ef5 /indra/newview/app_settings/shaders/class2/windlight
parent32a953f65eae51850bad1b2c4c2a63d3dff12a68 (diff)
parent0906d000b36d4da2116e0b9347a37598c918ce08 (diff)
CHOP-959: merge --graphicslevel fix up to tip
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl7
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index 8fd06c7e2f..d174805cc0 100755
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -54,7 +54,6 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
-uniform float global_gamma;
void calcAtmospherics(vec3 inPositionEye) {
@@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
// vary_SunlitColor = vec3(0);
// vary_AmblitColor = vec3(0);