diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2013-08-02 10:51:11 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2013-08-02 10:51:11 -0400 |
commit | acda43ed3881eeab60ee9edfdf76ac8eebd723cc (patch) | |
tree | f59c0d1a12f7a3b0dc14498a9a0f57e2a8f66ef5 /indra/newview/app_settings/shaders/class2/windlight | |
parent | 32a953f65eae51850bad1b2c4c2a63d3dff12a68 (diff) | |
parent | 0906d000b36d4da2116e0b9347a37598c918ce08 (diff) |
CHOP-959: merge --graphicslevel fix up to tip
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rwxr-xr-x | indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 8fd06c7e2f..d174805cc0 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -54,7 +54,6 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; -uniform float global_gamma; void calcAtmospherics(vec3 inPositionEye) { @@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); // vary_SunlitColor = vec3(0); // vary_AmblitColor = vec3(0); |