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authorDave Parks <davep@lindenlab.com>2011-11-07 13:04:30 -0600
committerDave Parks <davep@lindenlab.com>2011-11-07 13:04:30 -0600
commit8c8edbbaeb68d82e1653e92dd7940ba0439777f2 (patch)
treedaabfb5d6ce91cc1ad71b6f4428efee6a6c540f4 /indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
parenta6e40e6e02600cb47299dc9903400720786f72f0 (diff)
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary_AtmosAttenuation
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
index 279c4dd981..553f6752e6 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl
@@ -25,7 +25,7 @@
VARYING vec3 vary_PositionEye;
VARYING vec3 vary_AdditiveColor;
-VARYING float vary_AtmosAttenuation;
+VARYING vec3 vary_AtmosAttenuation;
vec3 atmos_attenuation;
vec3 sunlit_color;
@@ -77,5 +77,5 @@ void setAdditiveColor(vec3 v)
void setAtmosAttenuation(vec3 v)
{
atmos_attenuation = v;
- vary_AtmosAttenuation = v.r;
+ vary_AtmosAttenuation = v;
}