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authorGraham Linden <graham@lindenlab.com>2019-05-02 13:49:35 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-02 13:49:35 -0700
commitc4032528aff8ef1938e897ec583bbf25a3e713e1 (patch)
tree4addd3b6619e6e911898d09ef446d0d40ef8a73e /indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
parent1ff876a961dc00b7f162054ea1a9fed79240bffc (diff)
Roll back sRGB decode changes from contrib for now.
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 94e776d51d..36703ea742 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -44,7 +44,6 @@ uniform mat3 ssao_effect_mat;
uniform int no_atmo;
uniform float sun_moon_glow_factor;
-vec3 srgb_to_linear(vec3 c);
vec3 scaleSoftClipFrag(vec3 light);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)