diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-01 13:41:31 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-01 13:41:31 -0800 |
commit | 5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch) | |
tree | 13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl | |
parent | 6716e543a160dd50913309834e7bd2d00034854c (diff) |
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh.
Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
(we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 8d1e5e3281..683ab794d3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -42,7 +42,7 @@ uniform vec4 glow; uniform float scene_light_strength; uniform mat3 ssao_effect_mat; uniform int no_atmo; -uniform float sun_up_factor; +uniform float sun_moon_glow_factor; vec3 scaleSoftClipFrag(vec3 light); @@ -119,7 +119,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, //add "minimum anti-solar illumination" temp2.x += .25; - //temp2.x *= sun_up_factor; + temp2.x *= sun_moon_glow_factor; //increase ambient when there are more clouds vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; |