diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-02-23 11:47:24 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-23 11:47:24 -0600 | 
| commit | e5e94b5fa832c62dc0df239fdb4aefc23e559c0c (patch) | |
| tree | 39e35cdc270c6a970c541a2e1714a3216aaf6d84 /indra/newview/app_settings/shaders/class2/interface | |
| parent | 93a82d4b7516f5970b7fc3d6415119c79d2ed7c5 (diff) | |
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution.  Improve radiance map anti-aliasing and default to 128x128 everywhere.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/interface')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl | 3 | 
1 files changed, 1 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl index c7da23fb00..baf68e11f4 100644 --- a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl @@ -176,7 +176,6 @@ float computeLod(float pdf)  vec4 filterColor(vec3 N)  { -    //return  textureLod(uCubeMap, N, 3.0).rgb;      vec4 color = vec4(0.f);      for(int i = 0; i < u_sampleCount; ++i) @@ -192,7 +191,7 @@ vec4 filterColor(vec3 N)          // apply the bias to the lod          lod += u_lodBias; -        lod = clamp(lod, 0, 7); +        lod = clamp(lod, 0, max_probe_lod);          // sample lambertian at a lower resolution to avoid fireflies          vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod); | 
