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authorDave Parks <davep@lindenlab.com>2023-02-23 11:47:24 -0600
committerDave Parks <davep@lindenlab.com>2023-02-23 11:47:24 -0600
commite5e94b5fa832c62dc0df239fdb4aefc23e559c0c (patch)
tree39e35cdc270c6a970c541a2e1714a3216aaf6d84 /indra
parent93a82d4b7516f5970b7fc3d6415119c79d2ed7c5 (diff)
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl53
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl52
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl3
-rw-r--r--indra/newview/featuretable.txt10
-rw-r--r--indra/newview/llreflectionmapmanager.cpp66
-rw-r--r--indra/newview/llviewershadermgr.cpp21
-rw-r--r--indra/newview/llviewershadermgr.h1
-rw-r--r--indra/newview/pipeline.cpp2
10 files changed, 120 insertions, 101 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 304932dd1a..5217e88a59 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10391,7 +10391,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>256</integer>
+ <integer>128</integer>
</map>
<key>RenderReflectionProbeAmbianceScale</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
new file mode 100644
index 0000000000..8e341503f5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
@@ -0,0 +1,53 @@
+/**
+ * @file gaussianF.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+
+uniform float resScale;
+
+// texture direction, will be <1, 0> or <0, 1>
+uniform vec2 direction;
+
+in vec2 vary_texcoord0;
+
+// get linear depth value given a depth buffer sample d and znear and zfar values
+float linearDepth(float d, float znear, float zfar);
+
+void main()
+{
+ vec3 col = vec3(0,0,0);
+
+ float w[] = { 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 };
+
+ for (int i = 0; i < 9; ++i)
+ {
+ vec2 tc = vary_texcoord0 + (i-4)*direction*resScale;
+ col += texture(diffuseRect, tc).rgb * w[i];
+ }
+
+ frag_color = vec4(col, 0.0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
index a9c28b2974..9f7706fe36 100644
--- a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
@@ -23,18 +23,8 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-// NOTE screenMap should always be texture channel 0 and
-// depthmap should always be channel 1
uniform sampler2D diffuseRect;
uniform sampler2D depthMap;
@@ -42,48 +32,13 @@ uniform float resScale;
uniform float znear;
uniform float zfar;
-VARYING vec2 vary_texcoord0;
+in vec2 vary_texcoord0;
// get linear depth value given a depth buffer sample d and znear and zfar values
float linearDepth(float d, float znear, float zfar);
void main()
{
-#if 0
- float w[9];
-
- float c = 1.0/16.0; //corner weight
- float e = 1.0/8.0; //edge weight
- float m = 1.0/4.0; //middle weight
-
- //float wsum = c*4+e*4+m;
-
- w[0] = c; w[1] = e; w[2] = c;
- w[3] = e; w[4] = m; w[5] = e;
- w[6] = c; w[7] = e; w[8] = c;
-
- vec2 tc[9];
-
- float ed = 1;
- float cd = 1;
-
-
- tc[0] = vec2(-cd, cd); tc[1] = vec2(0, ed); tc[2] = vec2(cd, cd);
- tc[3] = vec2(-ed, 0); tc[4] = vec2(0, 0); tc[5] = vec2(ed, 0);
- tc[6] = vec2(-cd, -cd); tc[7] = vec2(0, -ed); tc[8] = vec2(cd, -1);
-
- vec3 color = vec3(0,0,0);
-
- for (int i = 0; i < 9; ++i)
- {
- color += texture2D(screenMap, vary_texcoord0.xy+tc[i]).rgb * w[i];
- //color += texture2D(screenMap, vary_texcoord0.xy+tc[i]*2.0).rgb * w[i]*0.5;
- }
-
- //color /= wsum;
-
- frag_color = vec4(color, 1.0);
-#else
float depth = texture(depthMap, vary_texcoord0.xy).r;
float dist = linearDepth(depth, znear, zfar);
@@ -94,7 +49,6 @@ void main()
v = normalize(v);
dist /= v.z;
- vec3 col = texture2D(diffuseRect, vary_texcoord0.xy).rgb;
- frag_color = vec4(col, dist/256.0);
-#endif
+ vec3 col = texture(diffuseRect, vary_texcoord0.xy).rgb;
+ frag_color = vec4(col, dist/256.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
index 641d670c26..edc0a9628b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
@@ -25,17 +25,16 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 diffuse_color;
+in vec3 position;
+in vec4 diffuse_color;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
+ vary_texcoord0 = position.xy*0.5+0.5;
vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
index c7da23fb00..baf68e11f4 100644
--- a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
@@ -176,7 +176,6 @@ float computeLod(float pdf)
vec4 filterColor(vec3 N)
{
- //return textureLod(uCubeMap, N, 3.0).rgb;
vec4 color = vec4(0.f);
for(int i = 0; i < u_sampleCount; ++i)
@@ -192,7 +191,7 @@ vec4 filterColor(vec3 N)
// apply the bias to the lod
lod += u_lodBias;
- lod = clamp(lod, 0, 7);
+ lod = clamp(lod, 0, max_probe_lod);
// sample lambertian at a lower resolution to avoid fireflies
vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod);
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 0f8dcf7f73..af72d48db9 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 48
+version 49
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -71,7 +71,7 @@ RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
RenderGLMultiThreaded 1 0
-RenderReflectionProbeResolution 1 256
+RenderReflectionProbeResolution 1 128
RenderScreenSpaceReflections 1 1
@@ -280,12 +280,6 @@ list VRAMGT512
RenderCompressTextures 1 0
//
-// VRAM < 2GB
-//
-list VRAMLT2GB
-RenderReflectionProbeResolution 1 128
-
-//
// "Default" setups for safe, low, medium, high
//
list safe
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 608585acf5..acb3612416 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -95,7 +95,7 @@ void LLReflectionMapManager::update()
if (!mRenderTarget.isComplete())
{
U32 color_fmt = GL_RGB16;
- U32 targetRes = mProbeResolution * 2; // super sample
+ U32 targetRes = mProbeResolution * 4; // super sample
mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
@@ -502,8 +502,6 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
// downsample to placeholder map
{
- gReflectionMipProgram.bind();
-
gGL.matrixMode(gGL.MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
@@ -515,21 +513,50 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.flush();
U32 res = mProbeResolution * 2;
+ static LLStaticHashedString resScale("resScale");
+ static LLStaticHashedString direction("direction");
+ static LLStaticHashedString znear("znear");
+ static LLStaticHashedString zfar("zfar");
+
+ LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen;
+ LLRenderTarget* depth_rt = &gPipeline.mAuxillaryRT.deferredScreen;
+
+ // perform a gaussian blur on the super sampled render before downsampling
+ {
+ gGaussianProgram.bind();
+ gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2));
+ S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
+
+ // horizontal
+ gGaussianProgram.uniform2f(direction, 1.f, 0.f);
+ gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
+ mRenderTarget.bindTarget();
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ mRenderTarget.flush();
+
+ // vertical
+ gGaussianProgram.uniform2f(direction, 0.f, 1.f);
+ gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
+ screen_rt->bindTarget();
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ screen_rt->flush();
+ }
+
+
S32 mips = log2((F32)mProbeResolution) + 0.5f;
+ gReflectionMipProgram.bind();
S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
S32 depthChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_TEXTURE);
- LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen;
- LLRenderTarget* depth_rt = &gPipeline.mAuxillaryRT.deferredScreen;
-
for (int i = 0; i < mMipChain.size(); ++i)
{
LL_PROFILE_GPU_ZONE("probe mip");
mMipChain[i].bindTarget();
if (i == 0)
{
-
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
}
else
@@ -539,30 +566,13 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.getTexUnit(depthChannel)->bind(depth_rt, true);
- static LLStaticHashedString resScale("resScale");
- static LLStaticHashedString znear("znear");
- static LLStaticHashedString zfar("zfar");
-
- gReflectionMipProgram.uniform1f(resScale, (F32) (1 << i));
+ gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
gReflectionMipProgram.uniform1f(znear, probe->getNearClip());
gReflectionMipProgram.uniform1f(zfar, MAX_FAR_CLIP);
- gGL.begin(gGL.QUADS);
-
- gGL.texCoord2f(0, 0);
- gGL.vertex2f(-1, -1);
-
- gGL.texCoord2f(1.f, 0);
- gGL.vertex2f(1, -1);
-
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2f(1, 1);
-
- gGL.texCoord2f(0, 1.f);
- gGL.vertex2f(-1, 1);
- gGL.end();
- gGL.flush();
-
+ gPipeline.mScreenTriangleVB->setBuffer();
+ gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
res /= 2;
S32 mip = i - (mMipChain.size() - mips);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5d3da55499..bddce2d6d9 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -73,6 +73,7 @@ LLGLSLShader gSkinnedOcclusionProgram;
LLGLSLShader gOcclusionCubeProgram;
LLGLSLShader gGlowCombineProgram;
LLGLSLShader gReflectionMipProgram;
+LLGLSLShader gGaussianProgram;
LLGLSLShader gRadianceGenProgram;
LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
@@ -3185,12 +3186,20 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gReflectionMipProgram.createShader(NULL, NULL);
- if (success)
- {
- gReflectionMipProgram.bind();
- gReflectionMipProgram.uniform1i(sScreenMap, 0);
- gReflectionMipProgram.unbind();
- }
+ }
+
+ if (success)
+ {
+ gGaussianProgram.mName = "Reflection Mip Shader";
+ gGaussianProgram.mFeatures.isDeferred = true;
+ gGaussianProgram.mFeatures.hasGamma = true;
+ gGaussianProgram.mFeatures.hasAtmospherics = true;
+ gGaussianProgram.mFeatures.calculatesAtmospherics = true;
+ gGaussianProgram.mShaderFiles.clear();
+ gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER));
+ gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gGaussianProgram.createShader(NULL, NULL);
}
if (success && gGLManager.mHasCubeMapArray)
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 9bd01dbdf5..867413b6c9 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -151,6 +151,7 @@ extern LLGLSLShader gOcclusionProgram;
extern LLGLSLShader gOcclusionCubeProgram;
extern LLGLSLShader gGlowCombineProgram;
extern LLGLSLShader gReflectionMipProgram;
+extern LLGLSLShader gGaussianProgram;
extern LLGLSLShader gRadianceGenProgram;
extern LLGLSLShader gIrradianceGenProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index a4578c0e98..0ef89afe61 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -802,7 +802,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
gCubeSnapshot = TRUE;
mReflectionMapManager.initReflectionMaps();
mRT = &mAuxillaryRT;
- U32 res = mReflectionMapManager.mProbeResolution * 2; //multiply by 2 because probes will be super sampled
+ U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
mRT = &mMainRT;
gCubeSnapshot = FALSE;