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author | Graham Linden <graham@lindenlab.com> | 2019-04-03 15:20:52 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-03 15:20:52 -0700 |
commit | a5d4edaccc292daa7c06267c55914762ec0f6ab8 (patch) | |
tree | e4f3f17a4e055081944521ac74cf8bf635a18485 /indra/newview/app_settings/shaders/class2/deferred | |
parent | 82fbf642617444e0233e73d3bd5909c7c5285445 (diff) |
SL-10856
Make terrain *not* blend all the way to diffuse color for no reason.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 28248aaf6d..c34bac79dd 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -168,8 +168,6 @@ void main() col = fogged.rgb; bloom = fogged.a; #endif - -//col.rgb = a; } frag_color.rgb = col.rgb; frag_color.a = bloom; |