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authorGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-12 17:52:04 +0100
committerGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-12 17:52:04 +0100
commit98b2fed85fd459012ed2b859ea40a3f56d27c0e8 (patch)
tree74c478cf0c9526d382cbaae00c0bc6f13d5968b1 /indra/newview/app_settings/shaders/class2/deferred
parentcf460b13bee894684d0ca1bcb5bbc9eb38df719c (diff)
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl17
5 files changed, 5 insertions, 83 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index ac7329e3eb..864ba4859d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -73,23 +73,7 @@ uniform mat4 inv_proj;
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cl);
-
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+vec3 decode_normal (vec2 enc);
vec4 correctWithGamma(vec4 col)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 9912f30731..fc69f6a69c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -82,23 +82,7 @@ uniform vec2 screen_res;
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cl);
-
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+vec3 decode_normal (vec2 enc);
vec4 getPosition_d(vec2 pos_screen, float depth)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 440f4aa157..a7da140b31 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -71,23 +71,7 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
-
+vec3 decode_normal (vec2 enc);
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cl);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 265da8df99..aa5e99a2f7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -67,22 +67,7 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+vec3 decode_normal (vec2 enc);
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 5c6fe30daa..58f3f2f91e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -68,22 +68,7 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-vec2 encode_normal(vec3 n)
-{
- float f = sqrt(8 * n.z + 8);
- return n.xy / f + 0.5;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+vec3 decode_normal (vec2 enc);
vec4 getPosition(vec2 pos_screen)
{