diff options
| author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-12 17:52:04 +0100 | 
|---|---|---|
| committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-12 17:52:04 +0100 | 
| commit | 98b2fed85fd459012ed2b859ea40a3f56d27c0e8 (patch) | |
| tree | 74c478cf0c9526d382cbaae00c0bc6f13d5968b1 /indra | |
| parent | cf460b13bee894684d0ca1bcb5bbc9eb38df719c (diff) | |
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
Diffstat (limited to 'indra')
31 files changed, 85 insertions, 259 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6bea2e7a76..73ab95cf3b 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -85,6 +85,8 @@ LLShaderFeatures::LLShaderFeatures()      , hasAtmospherics(false)      , hasGamma(false)      , hasSrgb(false) +    , encodesNormal(false) +    , decodesNormal(false)      , mIndexedTextureChannels(0)      , disableTextureIndex(false)      , hasAlphaMask(false) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b6c54a0bf8..562cbdcba9 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -49,6 +49,8 @@ public:  	bool hasAtmospherics;  	bool hasGamma;  	bool hasSrgb; +    bool encodesNormal; +    bool decodesNormal;  	S32 mIndexedTextureChannels;  	bool disableTextureIndex;  	bool hasAlphaMask; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6c816d0dc4..3bac545b5f 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -213,6 +213,22 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)  		}  	} +    if (features->encodesNormal) +	{ +		if (!shader->attachObject("environment/encodeNormF.glsl")) +		{ +			return FALSE; +		} +	} + +    if (features->decodesNormal) +	{ +		if (!shader->attachObject("environment/decodeNormF.glsl")) +		{ +			return FALSE; +		} +	} +  	if (features->hasAtmospherics)  	{  		if (!shader->attachObject("windlight/atmosphericsF.glsl")) diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 090aa3d27f..47dadb4ced 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -104,23 +104,8 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); - -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 encode_normal (vec2 enc); +vec3 decode_normal (vec2 enc);  vec3 calcDirectionalLight(vec3 n, vec3 l)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 86625a25ae..60d83cc623 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -38,11 +38,7 @@ uniform float minimum_alpha;  VARYING vec3 vary_normal;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index cbd8d2ebfc..b56abb66d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -61,22 +61,7 @@ vec4 getPosition(vec2 pos_screen)  	return pos;  } -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 0e95c267bc..b5677a07ee 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -42,11 +42,7 @@ VARYING vec3 vary_mat2;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e4fff3e21a..b328ee9483 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -39,11 +39,7 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index f3a0fba7cd..fc5c86b4d6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -38,11 +38,7 @@ uniform float minimum_alpha;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index e16ae4844d..1bb8eb8bd0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -38,11 +38,7 @@ uniform sampler2D diffuseMap;  VARYING vec3 vary_normal;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index d8b980c402..8319e61242 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -37,11 +37,7 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 04ec35b308..828c325c9d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -35,12 +35,7 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index e1b582c08c..d14805eccf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -441,22 +441,8 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec2 encode_normal(vec3 n); +vec3 decode_normal (vec2 enc);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 9974f8f31b..d1ac19270d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -57,22 +57,7 @@ uniform float far_z;  uniform mat4 inv_proj; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index eeb2fe39cc..1d75322b4c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -72,17 +72,7 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} - +vec3 decode_normal (vec2 enc);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 4f02365f45..13b803e03e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -56,16 +56,7 @@ uniform vec2 screen_res;  uniform mat4 inv_proj;  uniform vec4 viewport; -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 0703f75d60..5983d74cbc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -87,17 +87,7 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition_d(vec2 pos_screen, float depth)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 88e79a8c46..2b6428963d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -70,17 +70,7 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} - +vec3 decode_normal (vec2 enc);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 3a31173fab..403df87853 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -51,16 +51,7 @@ VARYING vec2 vary_fragcoord;  uniform mat4 inv_proj;  uniform vec2 screen_res; -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 597fef486e..0cd90b0d97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -41,11 +41,7 @@ VARYING vec3 vary_normal;  VARYING vec4 vary_texcoord0;  VARYING vec4 vary_texcoord1; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 3cd791920d..89e354558a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -39,11 +39,7 @@ VARYING vec2 vary_texcoord0;  uniform float minimum_alpha; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl index 5e676b23f0..3a8565ee38 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl @@ -61,11 +61,7 @@ VARYING vec4 view;  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  vec4 applyWaterFog(vec4 color, vec3 viewVec)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 99c84c67e9..b321eb508b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -70,12 +70,7 @@ VARYING vec4 view;  VARYING vec4 vary_position;  vec3 srgb_to_linear(vec3 cs); - -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} +vec2 encode_normal(vec3 n);  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/environment/decodeNorm.glsl b/indra/newview/app_settings/shaders/class1/environment/decodeNormF.glsl index 0abb1e43db..0abb1e43db 100644 --- a/indra/newview/app_settings/shaders/class1/environment/decodeNorm.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/decodeNormF.glsl diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNorm.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl index ee21715c1d..ee21715c1d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/encodeNorm.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index ac7329e3eb..864ba4859d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -73,23 +73,7 @@ uniform mat4 inv_proj;  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); - -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 correctWithGamma(vec4 col)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 9912f30731..fc69f6a69c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -82,23 +82,7 @@ uniform vec2 screen_res;  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); - -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition_d(vec2 pos_screen, float depth)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 440f4aa157..a7da140b31 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -71,23 +71,7 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} - +vec3 decode_normal (vec2 enc);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 265da8df99..aa5e99a2f7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -67,22 +67,7 @@ uniform float shadow_offset;  uniform float spot_shadow_bias;  uniform float spot_shadow_offset; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 5c6fe30daa..58f3f2f91e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -68,22 +68,7 @@ uniform float shadow_offset;  uniform float spot_shadow_bias;  uniform float spot_shadow_offset; -vec2 encode_normal(vec3 n) -{ -	float f = sqrt(8 * n.z + 8); -	return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ -    vec2 fenc = enc*4-2; -    float f = dot(fenc,fenc); -    float g = sqrt(1-f/4); -    vec3 n; -    n.xy = fenc*g; -    n.z = 1-f/2; -    return n; -} +vec3 decode_normal (vec2 enc);  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 649997a4c6..49ce4058f6 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -948,6 +948,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/atmosphericsF.glsl",			mVertexShaderLevel[SHADER_WINDLIGHT] ) );  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/transportF.glsl",				mVertexShaderLevel[SHADER_WINDLIGHT] ) );	  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/waterFogF.glsl",				mVertexShaderLevel[SHADER_WATER] ) ); +    index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/encodeNormF.glsl",				    mVertexShaderLevel[SHADER_ENVIRONMENT] ) ); +    index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/decodeNormF.glsl",				    mVertexShaderLevel[SHADER_ENVIRONMENT] ) );      index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/srgbF.glsl",				    mVertexShaderLevel[SHADER_ENVIRONMENT] ) );  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl",					mVertexShaderLevel[SHADER_LIGHTING] ) );  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl",					mVertexShaderLevel[SHADER_LIGHTING] ) ); @@ -1224,6 +1226,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; +        gDeferredDiffuseProgram.mFeatures.decodesNormal = true;  		gDeferredDiffuseProgram.mShaderFiles.clear();  		gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1246,6 +1249,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; +        gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.decodesNormal = true;  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1256,6 +1260,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; +        gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.decodesNormal = true;  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1266,6 +1271,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader"; +        gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true;  		gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1278,6 +1284,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader";  		gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; +        gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true;  		gDeferredSkinnedDiffuseProgram.mShaderFiles.clear();  		gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1289,6 +1296,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader";  		gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; +        gDeferredSkinnedBumpProgram.mFeatures.encodesNormal = true;  		gDeferredSkinnedBumpProgram.mShaderFiles.clear();  		gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1305,6 +1313,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;  		gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;  		gDeferredSkinnedAlphaProgram.mFeatures.hasSrgb = true; +        gDeferredSkinnedAlphaProgram.mFeatures.decodesNormal = true; +        gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true;  		gDeferredSkinnedAlphaProgram.mShaderFiles.clear();  		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1323,6 +1333,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredBumpProgram.mName = "Deferred Bump Shader"; +        gDeferredBumpProgram.mFeatures.encodesNormal = true;  		gDeferredBumpProgram.mShaderFiles.clear();  		gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1368,6 +1379,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");  			gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; +            gDeferredMaterialProgram[i].mFeatures.decodesNormal = true; +            gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;  			if (has_skin)  			{ @@ -1399,7 +1412,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true;  			gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; -             +            gDeferredMaterialWaterProgram[i].mFeatures.decodesNormal = true; +            gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true; +  			if (has_skin)  			{  				gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true; @@ -1452,6 +1467,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredImpostorProgram.mName = "Deferred Impostor Shader";  		gDeferredImpostorProgram.mFeatures.hasSrgb = true; +        gDeferredImpostorProgram.mFeatures.decodesNormal = true;  		gDeferredImpostorProgram.mShaderFiles.clear();  		gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1462,6 +1478,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{		  		gDeferredLightProgram.mName = "Deferred Light Shader"; +        gDeferredLightProgram.mFeatures.decodesNormal = true;  		gDeferredLightProgram.mShaderFiles.clear();  		gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1475,6 +1492,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  			gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i); +            gDeferredMultiLightProgram[i].mFeatures.decodesNormal = true;  			gDeferredMultiLightProgram[i].mShaderFiles.clear();  			gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));  			gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1489,6 +1507,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader";  		gDeferredSpotLightProgram.mShaderFiles.clear();  		gDeferredSpotLightProgram.mFeatures.hasSrgb = true; +        gDeferredSpotLightProgram.mFeatures.decodesNormal = true;  		gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1500,6 +1519,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader";  		gDeferredMultiSpotLightProgram.mFeatures.hasSrgb = true; +        gDeferredMultiSpotLightProgram.mFeatures.decodesNormal = true;  		gDeferredMultiSpotLightProgram.mShaderFiles.clear();  		gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1527,6 +1547,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		}  		gDeferredSunProgram.mName = "Deferred Sun Shader"; +        gDeferredSunProgram.mFeatures.decodesNormal = true;  		gDeferredSunProgram.mShaderFiles.clear();  		gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));  		gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); @@ -1538,6 +1559,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; +        gDeferredBlurLightProgram.mFeatures.decodesNormal = true;  		gDeferredBlurLightProgram.mShaderFiles.clear();  		gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1555,6 +1577,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;  		gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels          gDeferredAlphaProgram.mFeatures.hasSrgb = true; +        gDeferredAlphaProgram.mFeatures.decodesNormal = true; +        gDeferredAlphaProgram.mFeatures.encodesNormal = true; +  		if (mVertexShaderLevel[SHADER_DEFERRED] < 1)  		{  			gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1587,6 +1612,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false;  		gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true;  		gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; +        gDeferredAlphaImpostorProgram.mFeatures.decodesNormal = true; +        gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true;  		gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels  		if (mVertexShaderLevel[SHADER_DEFERRED] < 1)  		{ @@ -1623,6 +1650,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels  		gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true; +        gDeferredAlphaWaterProgram.mFeatures.decodesNormal = true; +        gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true; +  		if (mVertexShaderLevel[SHADER_DEFERRED] < 1)  		{  			gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1824,6 +1854,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSoftenProgram.mName = "Deferred Soften Shader";  		gDeferredSoftenProgram.mShaderFiles.clear();  		gDeferredSoftenProgram.mFeatures.hasSrgb = true; +        gDeferredSoftenProgram.mFeatures.decodesNormal = true;  		gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1849,6 +1880,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;  		gDeferredSoftenWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true; +        gDeferredSoftenWaterProgram.mFeatures.decodesNormal = true;  		if (gSavedSettings.getBOOL("RenderDeferredSSAO"))  		{ //if using SSAO, take screen space light map into account as if shadows are enabled @@ -1919,6 +1951,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gTerrainProgram.mName = "Deferred Terrain Shader"; +        gDeferredTerrainProgram.mFeatures.decodesNormal = true;  		gDeferredTerrainProgram.mShaderFiles.clear();  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1930,6 +1963,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAvatarProgram.mName = "Avatar Shader";  		gDeferredAvatarProgram.mFeatures.hasSkinning = true; +        gDeferredAvatarProgram.mFeatures.decodesNormal = true;  		gDeferredAvatarProgram.mShaderFiles.clear();  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1946,6 +1980,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;  		gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true; +        gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true; +        gDeferredAvatarAlphaProgram.mFeatures.decodesNormal = true;  		gDeferredAvatarAlphaProgram.mShaderFiles.clear();  		gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2559,6 +2595,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()  		gObjectBumpProgram.mFeatures.hasAtmospherics = true;  		gObjectBumpProgram.mFeatures.hasLighting = true;  		gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ +        gObjectBumpProgram.mFeatures.encodesNormal = true;  		gObjectBumpProgram.mShaderFiles.clear();  		gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));  		gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); 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