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authorDave Parks <davep@lindenlab.com>2010-05-10 13:00:36 -0500
committerDave Parks <davep@lindenlab.com>2010-05-10 13:00:36 -0500
commit49579bebdd274a88c2381c4cab3d09ecd393564d (patch)
treedc40bcad16457090585b47cc04831cf9c8032bbe /indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
parente2b51b8884d1003a3312276611b8a8c34123bc36 (diff)
Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index f8dd1b7431..de423ee22a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -21,6 +21,7 @@ varying vec3 vary_position;
varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_normal;
+varying vec3 vary_fragcoord;
uniform float near_clip;
uniform float shadow_offset;
@@ -77,7 +78,7 @@ void main()
gl_FrontColor = col;
gl_FogFragCoord = pos.z;
-
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
}