summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
diff options
context:
space:
mode:
authorGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-04-11 20:16:11 -0700
committerGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-04-11 20:16:11 -0700
commit7d623abfc3c7f6ef99ae3189a592211f4bf696db (patch)
tree0b791d1eaea21e1d9d8e5836ad79f6f0f3d88eba /indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
parent19430bfce05748c363bb83c7e78e605ee6af3b14 (diff)
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl13
1 files changed, 10 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 08fbb3c29b..39a5a9894d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -64,10 +64,10 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
- return a;
+ return vec3(a,a,a);
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
@@ -217,7 +217,8 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
-#define LIGHT_LOOP(i) \
+#if MAC_GEFORCE_HACK
+ #define LIGHT_LOOP(i) \
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
@@ -227,6 +228,12 @@ void main()
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
+#else
+ for (int i = 2; i < 8; i++)
+ {
+ light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+ }
+#endif
color.rgb += diff.rgb * vary_pointlight_col * light_col;