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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-10-16 08:45:48 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-10-16 08:45:48 -0700
commite841c73a9972fc184487c061e8a80add3a18aff1 (patch)
tree2af618b6c72cc19f3b5a08f4901087b8229aa04a /indra/newview/app_settings/shaders/class1
parente612d70fad8c6ec9335c109223211d516ebdf6f4 (diff)
Tons of masking changes and tweaks.
We now support masking mirrors in the GBuffer. We also now support the concept of one arbitrary clip plane. DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl27
2 files changed, 31 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 7cdddfe8db..65706e2c3f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -28,25 +28,18 @@
#define DIFFUSE_ALPHA_MODE_MASK 2
#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
-#ifdef HAS_SKIN
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
+uniform mat4 modelview_projection_matrix;
+
+#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
#else
uniform mat3 normal_matrix;
-uniform mat4 modelview_projection_matrix;
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#if !defined(HAS_SKIN)
-uniform mat4 modelview_matrix;
#endif
out vec3 vary_position;
-#endif
-
uniform mat4 texture_matrix0;
in vec3 position;
@@ -133,10 +126,8 @@ void main()
vertex_color = diffuse_color;
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !defined(HAS_SKIN)
- vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
-#endif
+ vary_position = (projection_matrix*vec4(position.xyz, 1.0)).xyz;
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index faa273b834..9b98a37925 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -58,10 +58,37 @@ vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
+uniform vec4 clipPlane;
+uniform float clipSign;
+uniform float mirror_flag;
+void applyClip(vec3 pos)
+{
+ if (mirror_flag > 0)
+ {
+ // TODO: make this less branchy
+ if (clipSign > 0)
+ {
+ if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0)
+ {
+ discard;
+ }
+ }
+ else
+ {
+ if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0)
+ {
+ discard;
+ }
+ }
+ }
+}
+
uniform mat3 normal_matrix;
void main()
{
+ applyClip(vary_position);
+
vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
if (basecolor.a < minimum_alpha)
{