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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-21 09:33:23 -0400 |
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committer | GitHub <noreply@github.com> | 2025-03-21 09:33:23 -0400 |
commit | 32c7d3064f04899547ee4dea48969c6ceb8554e9 (patch) | |
tree | 3e3fa3af0921e5422b988696c61a4718d6be1b59 /indra/newview/app_settings/shaders/class1/windlight | |
parent | 3c96bd2c69865cba00a7e8f30afde23d2dadce78 (diff) |
Dynamic Probe Allocation (#3787)
* #3788 Support dynamic probe allocation.
* #3738 Mitigate probe flashing
* #3735 Mitigate realtime probes flashing
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou if (classic_mode < 1) { amblit = srgb_to_linear(amblit); + amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722))); sunlit = srgb_to_linear(sunlit); } |