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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-04-15 10:14:27 -0400 |
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committer | GitHub <noreply@github.com> | 2025-04-15 10:14:27 -0400 |
commit | d19d44cc727b4c360ff8618c4c9375f4f10cec71 (patch) | |
tree | 46ce4ffb1a10c1203a0189918ddc536cf5a9a958 /indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | |
parent | 42dc4501b5c66ddeb9d1fa16ee424e2de988028b (diff) | |
parent | cf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (diff) |
Merge pull request #3911 from secondlife/main
Merge 2025.03 release into develop.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou if (classic_mode < 1) { amblit = srgb_to_linear(amblit); + amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722))); sunlit = srgb_to_linear(sunlit); } |