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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-04-15 10:14:27 -0400
committerGitHub <noreply@github.com>2025-04-15 10:14:27 -0400
commitd19d44cc727b4c360ff8618c4c9375f4f10cec71 (patch)
tree46ce4ffb1a10c1203a0189918ddc536cf5a9a958 /indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
parent42dc4501b5c66ddeb9d1fa16ee424e2de988028b (diff)
parentcf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (diff)
Merge pull request #3911 from secondlife/main
Merge 2025.03 release into develop.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 205d4bff6d..5089b9e31e 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
if (classic_mode < 1)
{
amblit = srgb_to_linear(amblit);
+ amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722)));
sunlit = srgb_to_linear(sunlit);
}