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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-04-15 10:14:27 -0400 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-15 10:14:27 -0400 | 
| commit | d19d44cc727b4c360ff8618c4c9375f4f10cec71 (patch) | |
| tree | 46ce4ffb1a10c1203a0189918ddc536cf5a9a958 /indra/newview/app_settings/shaders/class1 | |
| parent | 42dc4501b5c66ddeb9d1fa16ee424e2de988028b (diff) | |
| parent | cf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (diff) | |
Merge pull request #3911 from secondlife/main
Merge 2025.03 release into develop.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
6 files changed, 25 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 94711be473..dba9c46332 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -80,6 +80,18 @@ vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten);  vec4 decodeNormal(vec4 norm); +vec3 clampHDRRange(vec3 color) +{ +    // Why do this? +    // There are situations where the color range will go to something insane - potentially producing infs and NaNs even. +    // This is a safety measure to prevent that. +    // As to the specific number there - allegedly some HDR displays expect values to be in the 0-11.2 range. Citation needed. +    // -Geenz 2025-03-05 +    color = mix(color, vec3(1), isinf(color)); +    color = mix(color, vec3(0.0), isnan(color)); +    return clamp(color, vec3(0.0), vec3(11.2)); +} +  float calcLegacyDistanceAttenuation(float distance, float falloff)  {      float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 9797bcd2ce..4e737492a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -69,6 +69,8 @@ void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc)      w += wg;  } +vec3 clampHDRRange(vec3 color); +  void main()  {      vec2 tc = vary_fragcoord.xy; @@ -120,5 +122,6 @@ void main()          diff /= w;      } +    diff.rgb = clampHDRRange(diff.rgb);      frag_color = diff;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index befd2ae6da..4ccc6f54a8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -43,6 +43,8 @@ vec3 legacyGamma(vec3 color)      return c;  } +vec3 clampHDRRange(vec3 color); +  void main()  {      //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -53,6 +55,7 @@ void main()      diff.rgb = legacyGamma(diff.rgb);  #endif -    frag_color = max(diff, vec4(0)); +    diff.rgb = clampHDRRange(diff.rgb); +    frag_color = diff;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 32b0a1ac8e..c05b4eed7a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -71,6 +71,7 @@ float noise(vec2 x) {  //============================= +vec3 clampHDRRange(vec3 color);  void main() @@ -84,6 +85,7 @@ void main()      diff.rgb += nz*0.003;  #endif +    diff.rgb = clampHDRRange(diff.rgb);      frag_color = diff;      gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index c4610bffac..1f01c7f16a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -34,6 +34,8 @@ in vec2 vary_fragcoord;  vec3 linear_to_srgb(vec3 cl);  vec3 toneMap(vec3 color); +vec3 clampHDRRange(vec3 color); +  void main()  {      //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -45,6 +47,7 @@ void main()      diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));  #endif +    diff.rgb = clampHDRRange(diff.rgb);      //debugExposure(diff.rgb);      frag_color = max(diff, vec4(0));  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      if (classic_mode < 1)      {          amblit = srgb_to_linear(amblit); +        amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722)));          sunlit = srgb_to_linear(sunlit);      } | 
