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authorGraham Linden <graham@lindenlab.com>2018-11-19 10:49:14 -0800
committerGraham Linden <graham@lindenlab.com>2018-11-19 10:49:14 -0800
commit30606a564db3dd3755ed6dc1c30cdacc8c35b40b (patch)
tree2faa782f1d16b21d3a45b4ad9ececfd74761a1d9 /indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
parent5a8e633ece6bcab3b5c2a01b8e31b49ba12714a8 (diff)
SL-10032
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index c1cc3679a7..8b7c4f2ecf 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -32,7 +32,7 @@ vec3 atmosFragAmbient(vec3 light, vec3 sunlit)
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
/* stub function for fallback compatibility on class1 hardware */
- return light;
+ return light;
}
vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit)
@@ -43,11 +43,11 @@ vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit)
vec3 atmosLighting(vec3 light)
{
/* stub function for fallback compatibility on class1 hardware */
- return light;
+ return light;
}
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive)
{
- /* stub function for fallback compatibility on class1 hardware */
+ /* stub function for fallback compatibility on class1 hardware */
}