diff options
author | Graham Linden <graham@lindenlab.com> | 2018-11-19 10:49:14 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-11-19 10:49:14 -0800 |
commit | 30606a564db3dd3755ed6dc1c30cdacc8c35b40b (patch) | |
tree | 2faa782f1d16b21d3a45b4ad9ececfd74761a1d9 /indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl | |
parent | 5a8e633ece6bcab3b5c2a01b8e31b49ba12714a8 (diff) |
SL-10032
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs.
Fix up mismatched indenting (tabs v spaces) on several shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index c1cc3679a7..8b7c4f2ecf 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -32,7 +32,7 @@ vec3 atmosFragAmbient(vec3 light, vec3 sunlit) vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { /* stub function for fallback compatibility on class1 hardware */ - return light; + return light; } vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit) @@ -43,11 +43,11 @@ vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit) vec3 atmosLighting(vec3 light) { /* stub function for fallback compatibility on class1 hardware */ - return light; + return light; } void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive) { - /* stub function for fallback compatibility on class1 hardware */ + /* stub function for fallback compatibility on class1 hardware */ } |