diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-11-19 10:49:14 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-11-19 10:49:14 -0800 | 
| commit | 30606a564db3dd3755ed6dc1c30cdacc8c35b40b (patch) | |
| tree | 2faa782f1d16b21d3a45b4ad9ececfd74761a1d9 /indra/newview/app_settings/shaders/class1 | |
| parent | 5a8e633ece6bcab3b5c2a01b8e31b49ba12714a8 (diff) | |
SL-10032
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs.
Fix up mismatched indenting (tabs v spaces) on several shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
4 files changed, 21 insertions, 17 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index c1cc3679a7..8b7c4f2ecf 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -32,7 +32,7 @@ vec3 atmosFragAmbient(vec3 light, vec3 sunlit)  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  {      /* stub function for fallback compatibility on class1 hardware */ -	return light; +    return light;  }  vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit) @@ -43,11 +43,11 @@ vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit)  vec3 atmosLighting(vec3 light)  {      /* stub function for fallback compatibility on class1 hardware */ -	return light; +    return light;  }  void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive)  { -	/* stub function for fallback compatibility on class1 hardware */ +    /* stub function for fallback compatibility on class1 hardware */  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl index c16e3d50a2..10407eeb02 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl @@ -25,25 +25,27 @@  uniform vec4 sunlight_color;  uniform vec4 light_ambient; +uniform int no_atmo;  vec3 atmosAmbient(vec3 light)  { -	return light + light_ambient.rgb; +    if (no_atmo == 1) return light + vec3(0.66); +    return light + light_ambient.rgb;  }  vec3 atmosAffectDirectionalLight(float lightIntensity)  { -	return sunlight_color.rgb * lightIntensity; +    return sunlight_color.rgb * lightIntensity;  }  vec3 atmosGetDiffuseSunlightColor()  { -	return sunlight_color.rgb; +    return sunlight_color.rgb;  }  vec3 scaleDownLight(vec3 light)  { -	/* stub function for fallback compatibility on class1 hardware */ -	return light; +    /* stub function for fallback compatibility on class1 hardware */ +    return light;  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 89b6a52909..14034bccae 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -25,31 +25,33 @@  uniform vec4 sunlight_color;  uniform vec4 light_ambient; +uniform int no_atmo;  vec3 atmosAmbient(vec3 light)  { -	return light + light_ambient.rgb; +    if (no_atmo == 1) return light + vec3(0.66); +    return light + light_ambient.rgb;  }  vec3 atmosAffectDirectionalLight(float lightIntensity)  { -	return sunlight_color.rgb * lightIntensity; +    return sunlight_color.rgb * lightIntensity;  }  vec3 atmosGetDiffuseSunlightColor()  { -	return sunlight_color.rgb; +    return sunlight_color.rgb;  }  vec3 scaleDownLight(vec3 light)  { -	/* stub function for fallback compatibility on class1 hardware */ -	return light; +    /* stub function for fallback compatibility on class1 hardware */ +    return light;  }  vec3 scaleUpLight(vec3 light)  { -	/* stub function for fallback compatibility on class1 hardware */ -	return light; +    /* stub function for fallback compatibility on class1 hardware */ +    return light;  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index 76d7d5059d..b749e1a7a2 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -29,7 +29,7 @@ void setPositionEye(vec3 v);  void calcAtmospherics(vec3 inPositionEye)  { -	/* stub function for fallback compatibility on class1 hardware */ -	setPositionEye(inPositionEye); +    /* stub function for fallback compatibility on class1 hardware */ +    setPositionEye(inPositionEye);  } | 
