diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2020-06-18 15:15:54 -0700 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2020-06-19 15:52:19 -0700 |
commit | e7883022b252bfffe8f7d133c6dc626bb95dc442 (patch) | |
tree | 5ae02a7dae55985ff0119e02e7a4bcdacd074993 /indra/newview/app_settings/shaders/class1/objects/simpleV.glsl | |
parent | f854e95116cf6d1be1ea1ba562def2e6017179bf (diff) |
SL-9632 Fix HUD objects to not use environment lighting
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/simpleV.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 575a641b7a..9ef7704b70 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -53,7 +53,8 @@ void main() passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - + + // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 1) { vertex_color = diffuse_color; |