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authorPtolemy <ptolemy@lindenlab.com>2020-06-18 15:15:54 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-06-19 15:52:19 -0700
commite7883022b252bfffe8f7d133c6dc626bb95dc442 (patch)
tree5ae02a7dae55985ff0119e02e7a4bcdacd074993 /indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
parentf854e95116cf6d1be1ea1ba562def2e6017179bf (diff)
SL-9632 Fix HUD objects to not use environment lighting
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 575a641b7a..9ef7704b70 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -53,7 +53,8 @@ void main()
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
+
+ // SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 1)
{
vertex_color = diffuse_color;