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authorDave Parks <davep@lindenlab.com>2011-09-15 00:54:25 -0500
committerDave Parks <davep@lindenlab.com>2011-09-15 00:54:25 -0500
commit530981a2149a74e1dc003cea1bbc9dc392fcae60 (patch)
treef629a2dbc004d23e0f9f056366290e397ec51caf /indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
parent7c95af74f195c9ec4ebc0fc0264d98cd4a85be49 (diff)
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl15
1 files changed, 10 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index bbc170b1af..87ece3972e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -22,7 +22,12 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
+uniform mat3 normal_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
attribute vec3 position;
attribute vec3 normal;
attribute vec4 diffuse_color;
@@ -34,11 +39,11 @@ void calcAtmospherics(vec3 inPositionEye);
void main()
{
//transform vertex
- vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0));
- gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
- gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
+ vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1);
- vec3 norm = normalize(gl_NormalMatrix * normal);
+ vec3 norm = normalize(normal_matrix * normal);
calcAtmospherics(pos.xyz);