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authorDave Parks <davep@lindenlab.com>2011-07-29 18:49:09 -0500
committerDave Parks <davep@lindenlab.com>2011-07-29 18:49:09 -0500
commit5711fda52f3939f482358ad5265618fb56da5998 (patch)
tree425dc244f450569a9e8dded7dd7eae87b42af891 /indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
parenta234d2433195cfd719910117d2db3185f54af8e7 (diff)
SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
index 900448035c..af92e5e002 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
-attribute vec4 object_weight;
-
void main()
{
//transform vertex