diff options
author | Dave Parks <davep@lindenlab.com> | 2011-07-29 18:49:09 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-07-29 18:49:09 -0500 |
commit | 5711fda52f3939f482358ad5265618fb56da5998 (patch) | |
tree | 425dc244f450569a9e8dded7dd7eae87b42af891 | |
parent | a234d2433195cfd719910117d2db3185f54af8e7 (diff) |
SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"
4 files changed, 0 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index f44a5ce32e..5283e80407 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -10,8 +10,6 @@ void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { mat4 mat = getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index e5dafa8c78..1db79791de 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -10,8 +10,6 @@ void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { //transform vertex diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index cd655f3bb5..eea41bb4f0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { mat4 mat = getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index 900448035c..af92e5e002 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -attribute vec4 object_weight; - void main() { //transform vertex |