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authorRunitai Linden <davep@lindenlab.com>2022-01-21 10:33:37 -0600
committerRunitai Linden <davep@lindenlab.com>2022-01-21 10:33:37 -0600
commit5b04123aec281de30fb8b6473600f6b1e9d16909 (patch)
tree1ffac17fe885182483ed44fa93db723554761024 /indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
parente7caafba5c4eec21f02a642e37865bc04cd6536e (diff)
parent016b002b0f2faae0d62ce2d07b8e9856a3a1814d (diff)
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-539
# Conflicts: # indra/llcommon/lltracerecording.h # indra/newview/llfloaterpreference.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/shinyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl20
1 files changed, 16 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 4ba8194d03..097e42d233 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -25,7 +25,6 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@@ -45,19 +44,32 @@ void calcAtmospherics(vec3 inPositionEye);
uniform vec4 origin;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
+
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
vec3 norm = normalize(normal_matrix * normal);
+#endif
vec3 ref = reflect(pos.xyz, -norm);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+ vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy;
+ vary_texcoord1 = transpose(normal_matrix) * ref;
calcAtmospherics(pos.xyz);