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authorNicky <nicky.dasmijn@gmail.com>2022-06-13 20:09:42 +0200
committerNicky <nicky.dasmijn@gmail.com>2022-06-13 20:09:42 +0200
commit1b73835d6e80bc64c520a8846aebdbe1b7c9705b (patch)
treeb972275919bf6c620bbbcb81dd6b12568494561e /indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
parent78e069f5e8ef1ee312e709934482b23aa86a69c2 (diff)
parentc08a61453b21664da3687661512e2ea208f90d98 (diff)
Merge branch 'DRTVWR-543-maint_cmake' of bitbucket.org:NickyD/viewer-cmake into DRTVWR-543-maint_cmake
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/shinyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl19
1 files changed, 16 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 4ba8194d03..3ad7bcaa50 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -45,19 +45,32 @@ void calcAtmospherics(vec3 inPositionEye);
uniform vec4 origin;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
+
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
vec3 norm = normalize(normal_matrix * normal);
+#endif
vec3 ref = reflect(pos.xyz, -norm);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+ vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy;
+ vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);