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authorDave Parks <davep@lindenlab.com>2011-09-13 16:11:22 -0500
committerDave Parks <davep@lindenlab.com>2011-09-13 16:11:22 -0500
commitc0ca2c62fd6b9a90542907ce46bf1fe0ab379e13 (patch)
tree69bed5c3a72357e183384917b5495c2990e1ac13 /indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
parent19371a9abed3198f9f6083c3b2483e65778e944a (diff)
parent38c19f4e55c0f6a104de87dfb57313a6c529b4d6 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl')
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diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
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+/**
+ * @file emissiveV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
+ */
+
+attribute vec4 position;
+attribute float emissive;
+attribute vec2 texcoord0;
+
+void calcAtmospherics(vec3 inPositionEye);
+
+varying float vary_texture_index;
+
+void main()
+{
+ //transform vertex
+ vary_texture_index = position.w;
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
+ gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
+
+ vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0));
+ calcAtmospherics(pos.xyz);
+
+ gl_FrontColor = vec4(0,0,0,emissive);
+
+ gl_FogFragCoord = pos.z;
+}