summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-09-23 02:29:53 -0500
committerDave Parks <davep@lindenlab.com>2011-09-23 02:29:53 -0500
commitb9926e8f57787eb146b06260cc3d0260e34330ce (patch)
tree2f646a86a6e1b074a07ae97284c9f164d824d80f /indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
parentd3f614e2e971fd442660ba6c1645830d3bf0b6cf (diff)
SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
index 0e05beac67..77b0806bfc 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
@@ -27,7 +27,8 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec4 position;
+ATTRIBUTE vec3 position;
+ATTRIBUTE float texture_index;
ATTRIBUTE float emissive;
ATTRIBUTE vec2 texcoord0;
@@ -42,7 +43,7 @@ VARYING float fog_depth;
void main()
{
//transform vertex
- vary_texture_index = position.w;
+ vary_texture_index = texture_index;
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;