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authorDave Parks <davep@lindenlab.com>2012-03-09 15:50:51 -0600
committerDave Parks <davep@lindenlab.com>2012-03-09 15:50:51 -0600
commit8e60cdb3335ec198c71b29d37ab08c4aff9f8223 (patch)
tree2e043ee721d725dcc8d654a8f51eaafaaeb423de /indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
parent1d200c56e151eb8fc384693175d1b9318ff0f919 (diff)
parent4b20d72a991cfebaf5765fe7756190f4a9645a3b (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl')
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+/**
+ * @file emissiveV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+void passTextureIndex();
+ATTRIBUTE vec4 emissive;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void calcAtmospherics(vec3 inPositionEye);
+
+
+
+
+void main()
+{
+ //transform vertex
+ passTextureIndex();
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+ calcAtmospherics(pos.xyz);
+
+ vertex_color = emissive;
+
+
+}