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authorBrad Linden <brad@lindenlab.com>2023-02-02 13:07:57 -0800
committerBrad Linden <brad@lindenlab.com>2023-02-02 13:07:57 -0800
commitbe8c7a42b5378aa86c345386609fbd939fce9007 (patch)
tree9c4346c89140119d05ab942c6f30de79c8127c47 /indra/newview/app_settings/shaders/class1/deferred
parentdc1dd7a274e1ce49eb68ca525eba7f2e39032fa8 (diff)
Fixups after merge for DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 849e1c4893..0c398b263f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -26,7 +26,7 @@
/*[EXTRA_CODE_HERE]*/
// Inputs
-VARYING vec4 vary_HazeColor;
+VARYING vec3 vary_HazeColor;
VARYING float vary_LightNormPosDot;
uniform sampler2D rainbow_map;
@@ -46,7 +46,6 @@ out vec4 frag_data[3];
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-VARYING vec3 vary_HazeColor;
vec3 rainbow(float d)
{