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author | Brad Linden <brad@lindenlab.com> | 2023-02-02 13:07:57 -0800 |
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committer | Brad Linden <brad@lindenlab.com> | 2023-02-02 13:07:57 -0800 |
commit | be8c7a42b5378aa86c345386609fbd939fce9007 (patch) | |
tree | 9c4346c89140119d05ab942c6f30de79c8127c47 /indra/newview | |
parent | dc1dd7a274e1ce49eb68ca525eba7f2e39032fa8 (diff) |
Fixups after merge for DRTVWR-559
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 849e1c4893..0c398b263f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -26,7 +26,7 @@ /*[EXTRA_CODE_HERE]*/ // Inputs -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; VARYING float vary_LightNormPosDot; uniform sampler2D rainbow_map; @@ -46,7 +46,6 @@ out vec4 frag_data[3]; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec3 vary_HazeColor; vec3 rainbow(float d) { |