diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-23 13:37:03 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-23 13:37:03 +0100 |
commit | a8e51a64d21f34710eb7de8f06d1e0dc4bf4951a (patch) | |
tree | 6a96e24c9805bcf46e2597933e87879f5f2e964d /indra/newview/app_settings/shaders/class1/deferred | |
parent | 31f8565e35b1759a6f0d82141ca2538a40fc39c4 (diff) |
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it.
(transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263)
(transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bf5dd4155c..65540ad6fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -270,6 +270,7 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; + float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -285,6 +286,7 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -334,5 +336,5 @@ void main() col = scaleSoftClip(col); gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + gl_FragColor.a = glowresult; } |