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authorDave Parks <davep@lindenlab.com>2011-12-14 17:55:36 -0600
committerDave Parks <davep@lindenlab.com>2011-12-14 17:55:36 -0600
commit9fa68f0da363cd3c20dbb079f5d2901a45dfea5f (patch)
tree9d9bd9f059bac18338376144f3d14fd42d4daeed /indra/newview/app_settings/shaders/class1/deferred
parent2dc7df91ade45d8952473f7de5068e8705440e29 (diff)
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index b09441f7eb..0170ad4b55 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getObjectSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);
@@ -38,8 +37,6 @@ float calcDirectionalLight(vec3 n, vec3 l);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
VARYING vec3 vary_position;
VARYING vec3 vary_ambient;